AI Insights · Timothy · July 2022
Top Down Games on iOS in Chile Q2 2022: Performance Insights
Explore the performance trends of the top 5 top-down games on iOS in Chile during the second quarter of 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 top-down games on iOS in Chile exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s an overview of how each game fared, based on Sensor Tower data.
Throughout Q2, Ludo Club・Fun Dice Board Game saw a fluctuating pattern in weekly downloads, peaking at approximately 6.4K in the week of June 20. Revenue ranged from $2.8K to $4.5K, with a noticeable dip in early May. Active users varied, reaching a high of around 15.5K in mid-April and then dropping to about 10.6K by the end of June.
Clash Royale experienced a mix of ups and downs in Q2. Weekly revenue peaked at around $38K in early April but saw a significant decline to roughly $6.7K by late June. Downloads followed a downward trend, starting at 6.8K in late March and decreasing to around 3K by the end of June. Active users started strong at about 239K but gradually decreased to approximately 196K by the quarter's end.
Among Us! showed a steady increase in weekly downloads, reaching a peak of about 6.9K in the week of June 20. Revenue was modest but saw a gradual rise, culminating at approximately $113 in mid-June. Active users also increased, starting at around 10.3K in late March and climbing to about 16.7K by the end of June.
Sudoku.com - Number Games had a notable rise in downloads, from around 969 in late March to about 5.8K by mid-June. Revenue showed a positive trend, peaking at approximately $87 in the final week of June. Active users grew significantly, starting at around 12.3K in late March and reaching approximately 30.3K by the end of June.
Bridge Race experienced a steady increase in weekly downloads, peaking at about 4.6K in the week of June 20. Revenue remained relatively low, with a peak of approximately $42 in mid-June. Active users showed a positive trend, starting at around 10.1K in late March and reaching approximately 14.7K by mid-June.
For more detailed insights and data, visit Sensor Tower.